![]() And even in that case, Scion of the Ur Dragon is probably better (although tribal dragons scion builds aren't the most competetive usually). But Atarka isn't competitive because there are commanders that are literally better in every way unless you're managing to make tribal dragons do well. I'm not saying all of this to put down Atarka as a commander, or try to talk them out of building Atarka. The only way atarka would be better is in a situation where you can give other dragons doublestrike also, which isn't exactly the voltron situation we were talking about. Also, Prossh is amazing with cards like fecundity and skullclamp, while atarka isn't. This is ignoring Prossh being a built-in sac outlet (which is a big deal), working VERY well with Gaea's cradle, and having a 1 card combo in Food chain. To one shot, Atarka needs a damage doubler, which work just as well with prossh. Doublestrike doesn't stack though, so giving it to Atarka doesn't help. So what about straight up 1 hit potential? Prossh is better here also - due to black mana for giving infect (through Tainted Strike), and cards that give double strike like Assult Strobe, or even Psychotic Fury (which cantrips). So atarka doesn't really have an advantage here (I'd even argue prossh does, because of buried alive and entomb for anger). Because prossh is in Jund, any haste giving effect Atarka has access to, prossh does too. Now, of course, there might be a haste-giving effect. The next turn, prossh can attack, sac 6 kobolds, for 11 commander damage, atarka can cast atarka now. On that "6 mana turn" the prossh player can cast prossh, atarka does nothing. While it's not likely they'll hit 6 mana on turn 6, I'm going to refer to the arbitrary "turn they hit 6 mana". Let's imagine they both ramp at the same exact speed (which isn't likely because prossh has demonic tutor and vampiric tutor for getting good ramp cards). I'm sure OP can make a fun deck they'll enjoy playing, but for whatever strategy they want to play, there's likely better options.īut prossh comes with 6 extra "power" on his first attack due to his sacrifice ability. Pretty much, Atarka doesn't really do anything, which is fine for casual playgroups, but not competetive. And he's cheaper, and the kobolds help by chump blocking against more aggressive decks. Except prossh also gives you black for tutors, and has some pretty great combos you can fit in. Lord of the Rings: Tales of Middle-Earth. General Discussion Community Hub Articles Magic Art Gallery Card Database Custom Cards & Sets Collection Tracker MTGNexus Shop Tools & Web Apps. View legality, oracle text, pricing, ratings, and more. As an example, if you want a commander who you can play, and "combo" with another card to attack for lethal, Prossh does that too (play him, attack next turn, sac 6 kobolds, he's an 11/5, give him infect or double strike). Atarka, World Render card database entry. Atarka doesn't really do anything except be a big attacker, and that's not great. Most expensive commanders either aren't as expensive as they seem (Karador, Tasigur), or are just insanely powerful (Prossh, Wanderer). The issue is expensive commanders in "aggro" lists. ![]() Voltron is solid in competetive - as an example, Rafiq can be built as a fairly strong infect voltron deck.
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